① the thrust of the basic law
This is the simplest way to use, MapleStory is when the monster came when Monster direction quickly, to display their advance by leaps and bounds, the Monster will follow your movements of weapons, was launched at a distance.Maplestory Mesos As your skill increases, increase in distance and damage would also like to be. Most people will use it this way, there is nothing to say.
② Rush distance limitations of small distinct range of skills and weapons
Rush, playing BOSS monster was really upset on the ground that dizzy, so when play station at the small table top rush, but sometimes the master well distance directly advance by leaps and bounds after alarm clock they fall from the table above. So this time, you want to move back and use the thrust is more secure. But a little, MapleStory rush distance with weapons to do with it? From a macro point of view, there is no relationship, anyway, point is full is the 250% distance. However, I feel rush distance or relationships with the weapons. For example, you take sword in one hand and the two handed sword attacking distance is the same thing? Stupid also knows two handed sword distance. Thrust is the same, thrust not just went the distance, as well as arms-length. Rush is to maximize pricking out weapons,Buy Mesosto repel the enemy, so you say your longest chopped Devils with a rubber hammer and knife, whip said the distance? This is enough to illustrate the thrust is also a relationship with the weapon 's. Then there is the rush of speed, you know this weapon are also related, blunt slower, the sword, the sword in one hand, two handed sword a little slower, but faster than a blunt instrument. There is a rush cooldown, I take a two handed sword, after he had finished a breakaway of the real, not used immediately, cool so close to 1 second of time can only be made again. But what about the sword in one hand acting on speed and launch time cooling time is faster than a two handed sword. MapleStory last is thrust the most straightforward point, discerning eye will know anything about it. Rush can't jump up and use, can only advance by leaps and bounds in the ground, place when thorn hit is not a monster, not moved forward, forward when taxiing Viper sting and a monster.
Which just goes to show a slight Cheap Mesosrush and many secrets.
③ Rush notes
Advance by leaps and bounds, there are many notable places. First thrust is in the case of monsters from attack can be launched. That have to be very aware of it. MapleStory if you were to spearhead the alarm clock, a sharpshooter was crazy behind Jet storm alarm clock, you want to rush the alarm clock, a certain chance to fail. If you are playing the monster, sudden rush, there is no useful, essential than normal attack. So, the rush line only to be used with care, first to determine whether the monster in the State of being attacked. Launch thrust of can rest easy only if you don't worry about nothing, remotely push the monster.